I awoke aboard a boat, just before daybreak, which was weird. The last thing I remembered was being in San Francisco’s Moscone Center, wrapping up a four-hour Google I/O keynote liveblogging session. My last recollection was of Google CEO Larry Page taking questions from the audience and promoting a vision of a utopia where society could be free to innovate and experiment, unencumbered by government regulations or social norms. “I think as technologists we should have some safe places where we can try out some new things and figure out,” he had said. “What is the effect on society? What’s the effect on people? Without having to deploy it into the normal world.”
When HTC announced the One all the way back in February, we couldn’t help but think that this might actually be their savior. With a premium build quality not seen in any phone outside of the iPhone, a new set of gimmicks software features to market, and an underdog attitude, HTC seemed poised to come back in 2013 like fire. Unfortunately for the One, manufacturing delays have left it out of the hands of those interested, leaving open the opportunity for Samsung to swoop in and steal their attention with the Galaxy S4, a device that should arrive in the U.S. around the same time. Is it too little too late for HTC? Probably, but that doesn’t mean they haven’t released a really great Android phone. Or have they? Boy am I split on this one. Let’s talk about it.
There are many iPhone and iPad users who have asked if there was any way to install apps used on portable devices on their computer, be it a windows based or Mac OSX based desktop. Most will tell you it is not possible. It is a fact that those apps were designed with the iPhone, iPod or iPad in mind and for that matter the hardware taken into consideration when putting together the application will show some incompatibility with respect to desktop hardware. The first option to look for if you want to play an iOS game on your PC is to check whether or not there is a PC version. Sometimes there is. The same engineers that designed the game may come up with several version to suit the equipment used. If you can’t find a computer version of your favorite game, the next trick is to find out if it could work on an emulator.
What came first: the typist or the keyboard? The answer depends on the keyboard. A recent article in Smithsonian’s news blog, Smart News, described an innovative new keyboard system that proposes a more efficient alternative to the ubiquitous “universal” keyboard best known as QWERTY – named for the first six letters in the top row of keys. The new keyboard, known as KALQ, is designed specifically for thumb-typing on today’s smart phones and tablets. It’s an interesting and by all accounts commercially viable design that got me thinking about the rationale behind the QWERTY keyboard. Unlike KALQ, it couldn’t have been designed to accommodate a specific typing technique because, well, the idea of typing –touch typing, at least– hadn’t been invented yet. It turns out that there is a lot of myth and misinformation surrounding the development of QWERTY, but these various theories all seem to agree that the QWERTY layout was developed along with, and inextricably linked to, early typewri…
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“When people don’t see stuff on Google, they think no one can find it. That’s not true.” That’s according to John Matherly, creator of Shodan, the scariest search engine on the Internet. Unlike Google (GOOG, Fortune 500), which crawls the Web looking for websites, Shodan navigates the Internet’s back channels. It’s a kind of “dark” Google, looking for the servers, webcams, printers, routers and all the other stuff that is connected to and makes up the Internet. Shodan runs 24/7 and collects information on about 500 million connected devices and services each month.
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Abstract While playing around with the Nmap Scripting Engine (NSE) we discovered an amazing number of open embedded devices on the Internet. Many of them are based on Linux and allow login to standard BusyBox with empty or default credentials. We used these devices to build a distributed port scanner to scan all IPv4 addresses. These scans include service probes for the most common ports, ICMP ping, reverse DNS and SYN scans. We analyzed some of the data to get an estimation of the IP address usage.